crafteränderungen ab 1.87
Verfasst: Mi Dez 27, 2006 4:53 am
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Dark Age of Camelot
Test Version 1.87c Release Notes
Battleground and Tradeskill Changes
December 21, 2006
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TRADESKILL CHANGES
- The costume potions added to Alchemy in each realm have been split into
two categories due to the number of potions available.
- The harp recipes in Fletching for Albion and Hibernia have had their skill
requirements upped to fill in gaps, allowing players more options for skilling up
at those ranges.
Restriction Removal
- Characters can now skill up completely in any tradeskill. The system of
primary and secondary tradeskills (where secondary tradeskills were capped
according to the current skill amount the primary tradeskill) has been
removed.
- Tradeskills no longer have class restrictions. A character can choose any
tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a
character does not have, speak to the tradeskill trainer. Please note that
there is no limit to the amount of tradeskills a character can have. Your
character can now choose and skill up in all of them.
Titles
- Tradeskill rank titles are now available via the /title window. Once selected,
the rank title will display underneath your character's name.
- To switch the rank titles to a different tradeskill, speak to the appropriate
tradeskill trainer, and then use /title. For example: If you are currently set as
an Armorcrafter and wish to display your Weaponcrafter rank titles instead,
speak to the Weaponcrafter trainer to switch the titles.
- Crafters that have skilled up in a tradeskill prior to version 1.87 will receive
a special title to recognize their achievements. The title "Honored Crafter"
will be issued out to any character with 400-999 skill in a tradeskill. The title
"Revered Crafter" will be issued out to any character with 1000 or higher skill
in a tradeskill.
Skill Increase Changes
- Skill increase chances on tradeskills are now standardized according to the
recipe's con.
- You will have a 45% chance to receive a skill increase on red con recipes.
- You will have a 60% chance to receive a skill increase on orange con recipes.
- You will have a 45% chance to receive a skill increase on yellow con recipes.
- You will have a 30% chance to receive a skill increase on blue con recipes.
- You will have a 15% chance to receive a skill increase on green con recipes.
- You will not be able to receive skill increases on grey con recipes.
Failure Changes
- Critical failures have been removed from the tradeskill system. You will no
longer lose craft ingredients on failing to craft an object.
- Failure chances on tradeskills are now standardized according to the
recipe's con.
- You will have a 32% chance to fail on red con recipes.
- You will have a 16% chance to fail on orange con recipes.
- You will have an 8% chance to fail on yellow con recipes.
- You will not be able to fail on blue, green, or grey con recipes.
Time to Craft Changes
- Craft times on recipes are now standardized according to the recipe's con.
- Grey con recipes will take only 40% of the normal craft time.
- Green con recipes will take only 60% of the normal craft time.
- Blue con recipes will take only 80% of the normal craft time.
- Yellow, Orange, and Red con recipes will take the normal craft time.
Quality Changes
- The minimum crafted quality is now 96%. Crafters will now have, roughly, a
24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
- Masterpiece (100% quality) chance has not been changed.
Dark Age of Camelot
Test Version 1.87c Release Notes
Battleground and Tradeskill Changes
December 21, 2006
===================================
TRADESKILL CHANGES
- The costume potions added to Alchemy in each realm have been split into
two categories due to the number of potions available.
- The harp recipes in Fletching for Albion and Hibernia have had their skill
requirements upped to fill in gaps, allowing players more options for skilling up
at those ranges.
Restriction Removal
- Characters can now skill up completely in any tradeskill. The system of
primary and secondary tradeskills (where secondary tradeskills were capped
according to the current skill amount the primary tradeskill) has been
removed.
- Tradeskills no longer have class restrictions. A character can choose any
tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a
character does not have, speak to the tradeskill trainer. Please note that
there is no limit to the amount of tradeskills a character can have. Your
character can now choose and skill up in all of them.
Titles
- Tradeskill rank titles are now available via the /title window. Once selected,
the rank title will display underneath your character's name.
- To switch the rank titles to a different tradeskill, speak to the appropriate
tradeskill trainer, and then use /title. For example: If you are currently set as
an Armorcrafter and wish to display your Weaponcrafter rank titles instead,
speak to the Weaponcrafter trainer to switch the titles.
- Crafters that have skilled up in a tradeskill prior to version 1.87 will receive
a special title to recognize their achievements. The title "Honored Crafter"
will be issued out to any character with 400-999 skill in a tradeskill. The title
"Revered Crafter" will be issued out to any character with 1000 or higher skill
in a tradeskill.
Skill Increase Changes
- Skill increase chances on tradeskills are now standardized according to the
recipe's con.
- You will have a 45% chance to receive a skill increase on red con recipes.
- You will have a 60% chance to receive a skill increase on orange con recipes.
- You will have a 45% chance to receive a skill increase on yellow con recipes.
- You will have a 30% chance to receive a skill increase on blue con recipes.
- You will have a 15% chance to receive a skill increase on green con recipes.
- You will not be able to receive skill increases on grey con recipes.
Failure Changes
- Critical failures have been removed from the tradeskill system. You will no
longer lose craft ingredients on failing to craft an object.
- Failure chances on tradeskills are now standardized according to the
recipe's con.
- You will have a 32% chance to fail on red con recipes.
- You will have a 16% chance to fail on orange con recipes.
- You will have an 8% chance to fail on yellow con recipes.
- You will not be able to fail on blue, green, or grey con recipes.
Time to Craft Changes
- Craft times on recipes are now standardized according to the recipe's con.
- Grey con recipes will take only 40% of the normal craft time.
- Green con recipes will take only 60% of the normal craft time.
- Blue con recipes will take only 80% of the normal craft time.
- Yellow, Orange, and Red con recipes will take the normal craft time.
Quality Changes
- The minimum crafted quality is now 96%. Crafters will now have, roughly, a
24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
- Masterpiece (100% quality) chance has not been changed.